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Set in pre-heresy times. All written for a friend as a series of commissions. Off colours on every world of the gem's empire live every day of their lives in fear and despair, their own people either indifferent or spiteful to their existence.

And so, though they do not know it yet, in their darkest hour the unknowable forces governing the multi-verse have seen it fit to divert another's dark fate to deliver them hope.

Emperor Krocken is an all-powerful ruler of numerous worlds, along with his wife Schala, his daughter Sajah, and sisters Tina and Eilonwy.

Though he can be dictator-like, he and his fellow leaders do try to lead properly, and can be reward to those of good faith. The futures involve ruling, warring, and defending from galactic monsters.

But swiftly he finds himself caught up a plot by the ruinous powers to ensnare the Daughters of the Primarchs Sometimes you and your friends make up a really really dumb porny AU and you write thousands of words of PWP in that AU that are motivated solely by id and horniness and you kind of have enough shame to not post them, and then you look at the rest of the content in this fandom and the actual contents of this fandom and decide 'yeah you know what, screw it'.

After living in Musutafu for years, the opportunity to leave the city finally presents itself to Izuku.

The chapters will come out slower than on the uncensored version of my fic, due to the need to censor. To aide him Madokami arrives and offers to heal the God Emperor of Mankind with the help of her friends: a bunch of goddesses from various anime.

Zalis is perfectly happy to be a well behaved little psyker just long enough for people to take their eyes off her.

When that happens she has so much inadviable science to catch up on. In the midst of a Tyranid invasion, a space marine squad surrenders to their darkest impulses and defects to the traitor legions.

Left to die, an inquisitor and one loyal marine must fight for their lives, escape their new hell, and set out across the galaxy on a mad quest for justice, or revenge.

Whatever name you give it, the end is always a bloody one. Palatine Sylvia is not a well liked figure by many of her order. Young and reserved, she struggles to lead her Sisters during a Tyranid invasion and is eventually left for dead, along with her squad as a rearguard.

Only through the grace of the Emperor, and the timely arrival a contingent of Blood Angels she does survive.

Learn more about them here. From a time before Humanity existed, an ancient power stretches out through the veil of death itself, bearing cold disdain for all other forms of life in the galaxy.

There are none so full of faith and fury as the Sisters of Battle. All would gladly martyr themselves to fulfill their holy mission.

The Adeptus Custodes were the first and greatest of the super-soldiers engineered by the Emperor — they are nigh-immortal exemplars of legend. The Adeptus Mechanicus wield strange and arcane technological weapons of phenomenal power.

They are as aggressive and unrelenting a foe as they are terrifying,. The Astra Militarum are a blunt instrument of violence, wrought on a galactic scale.

Nightmares given flesh, the Chaos Daemons are otherworldly creatures who war endlessly for their dark patrons. Once, they defended the Imperium.

Craftworlds Aeldari are ancient, arrogant and exceptionally dangerous, having turned war into a fine art. Striking without warning from the webway, the Drukhari are malicious corsairs who revel in the suffering of others.

Wherever Daemons break through the veil of reality, wherever the powers of the warp manifest, the Grey Knights are there, fighting to protect the very soul of Humanity.

Capricious warriors who approach battle as a performance, the Harlequins are Aeldari who follow the mysterious Laughing God. Imperial Knights tower over the battlefield like ironclad idols of war.

Each piloted by a warrior of prodigious skill and courage, they can devastate their enemies. Born to battle, Orks are brutal aliens who fight for the sheer fun of it with ramshackle, but lethal, weapons and armour.

Ravenous intergalactic predators, the Tyranids are an ever-adapting hive entity with a single, unstoppable directive: to feed.

There is no combat theatre in which the Space Marines cannot excel, no foe they cannot overcome, and no danger they dare not face.

There are hundreds of different Space Marine Chapters with proud honour rolls and magnificent martial histories to call their own.

The lightning-fast campaigns of the Space Marines are conducted with such spectacular brutality that they have come to be known as the Angels of Death.

If you want to field gene-enhanced living weapons who have undergone the best training, wear the finest armour and bear devastating weaponry, choose the Space Marines.

Shop the range. After sixty million years in hibernation, the android legions of the Necrons are rising across the galaxy.

These armies of living metal were once dormant and hidden, but now they march again, inexorable in their advance to restore their ancient empire.

Armed with arcane technology, nearly impervious to damage and led by maniacal Overlords, few xenos races are as terrifyingly dangerous. If you love the thought of hordes of nigh-unstoppable, mindless androids relentlessly advancing on your enemies before utterly crushing them, then the Necrons are for you.

The Sisters of Battle are warriors of zealous devotion. With bolter and melta, with flamer and howling chainblade, they purge their enemies from the field of battle in the name of the Emperor and the Imperial creed.

Excelling in mid- to close-ranged firefights, this devout sisterhood mows down their foes with endless volleys of firepower while their soaring hymnals echo over the screams of the dying.

The Sisters of Battle are supported by hordes of fanatical and bizarre shock troops — if you want to destroy the enemies of Mankind in the most pious way possible, this army is for you.

Guided by psychic divination and the intelligence gathered by shadowy agents, they strike down demagogues and warlords who might otherwise raise invasion forces against the heart of the Imperium.

The Adeptus Custodes never exceed ten thousand warriors at any given time. Equipped with the finest wargear that the Imperium can provide, your forces will be able to wade into the enemy.

As bolts thunder from the guns of their guardian spears, swords and axes, their gilded storm shields deflect shots and blades as they fight and slay the enemies of the Emperor.

Such is the will of the Omnissiah, and his priests will stop at nothing to see that will done. It is not uncommon for forge worlds to launch vast, interstellar crusades in order to recover some lost repository of scientific knowledge or weapons technology, should such a prize present itself.

An Adeptus Mechanicus army in the field resembles a bizarre and grotesque religious procession. Rank upon rank of cyborg Skitarii march tirelessly into the teeth of rival guns, or ride to battle aboard Skorpius Duneriders, raising binharic hymns to the glory of the Omnissiah as their radium carbines and galvanic rifles howl and crack.

You can support your masses of augmetic soldiers with maniples of battle robots — ancient Cybernetica war constructs driven by clattering difference engines — as well as insectoid walking tanks, Kataphron servitors or other lethal war machines.

In a galaxy of terrors, those who would stand firm and fight for their species are champions all. In battle, the Imperial Guard bring immense firepower and sheer, crushing weight of numbers to bear.

Astra Militarum armies are characterised by teeming regiments of ground-pounding infantry, mechanised assault spearheads, rumbling armoured columns, tortured battle psykers, companies of abhuman troopers, sprawling batteries of mobile artillery, sky-darkening squadrons of combat aircraft, and super-heavy war engines the size of mobile fortresses.

When the grand armies of the Astra Militarum open fire, it is apocalyptic. If you like the idea of filling the air with countless lasgun beams, salvoes of missiles, and the fury of plasma blasts, then the Imperial Guard is for you.

Overwhelm your enemies by hurling regiments of Guardsmen into the meat grinder, or crush your foes beneath the tracks of dozens of tanks.

It may seem like a horrific way to make war, but this impersonal slaughter has won untold victories in the name of the Emperor.

Nearly every sentient being has a psychic resonance with the warp — a terrifying realm where emotion takes form.

Chaos Daemons are literally the nightmares of Humanity given flesh, immortal servants of the Chaos Gods imbued with all manner of fell power.

Each Daemon is savagely strong, cunning, and often blessed with bizarre abilities that reflect their patron — from the head-claiming, horned legions of Khorne to the shimmering, magic-mastering hosts of Tzeentch.

Focus your play style on your favourite Chaos God with an indomitable procession of Plaguebearers or a swift Slaaneshi strike force, or master the strengths of all four in a single, varied collection!

Chaos Daemons are a savage close-combat army, using psychic powers and warpflame-spewing monstrosities to weaken the foe before tearing them apart with claw, blade and fang, capable of appearing almost anywhere they wish!

Traitors to the Imperium they once defended, the Chaos Knights are a twisted mirror of the Imperial Knights, oathed now to the Ruinous Powers and rewarded with fell gifts.

Persecuting war with regal contempt from their titanic war machines, the Chaos Knights are an elite and terrifying brethren who bring worlds to ruin for glory, for their gods, or simply to follow twisted and insane codes of dark chivalry.

Chaos Knights armies consist of only a few models — two or three of these titanic terrors are easily a match for entire armies of lesser troops.

Collecting Chaos Knights allows you to lavish attention on each stunning individual model, making for a small but impactful collection of models that are fantastic allies in any other Chaos army as well as a standalone force.

Not even the Adeptus Astartes can resist the insidious taint of Chaos. Chaos Space Marine forces combine the heavy arms and armour of their loyal kin with an arsenal of hellforged arcana.

Your bolter-wielding Space Marines may be backed up by hellish Daemon Engines or hordes of cult infantry. Chaos Space Marines armies are excellent all-rounders, capable of shredding enemies at a distance before closing in deadly charges, and offer a vast range of models to collect, paint, and play with.

The craftworlds are great planet ships that sail the stars, bearing with them the remnants of the once-glorious Aeldari empire.

Battered, broken but still unbowed, the craftworlders live lives of ruthless discipline and asceticism, mastering arts both aesthetic and martial over millennia-spanning lifespans.

When roused to war, they shred their enemies with contemptuous fusillades backed up by the blades of carefully trained Aspect Warriors and the guns of swift grav-tanks and skimmers.

Craftworlds armies are highly focused warhosts where every unit fulfils a specific role, each utterly deadly when used in its proper place.

Excelling at mid-range, these forces use speed to dictate the pace of battle, keeping their shooting units just out of reach while melee specialists cause carnage on the front lines.

Collecting such a force offers the chance to paint and play with a huge variety of models, with incredible colour schemes to choose from and a diverse spread of Aspect Warriors, wraith constructs, and more to demonstrate your skills.

Sundered from the Aeldari in the harrowing events of the Fall, the Drukhari are sadistic corsairs for whom the universe is merely a plaything.

Murderous, swift, and utterly without mercy, they have been the ruin of countless worlds. Drukhari armies are fast, lightly armoured raiding parties.

Poison-slinging Kabalites mounted in incredibly fast transports offer fire support to gladiatorial Wyches and the hulking nightmares Haemonculus Covens, alongside esoteric and terrifying units like shadow-lurking Mandrakes and winged Scourges.

Genestealers are the pioneers of Tyranid invasions, infecting human cultures and, over generations, turning them into mutant insurrectionists known as the Genestealer Cults.

Genestealer Cult forces let you take command of an insurrection, combining a scrappy, rugged array of civilian vehicles and weapons with nifty alien tricks.

Capable of pouncing on enemies from anywhere in hit-and-run attacks, Genestealer Cult armies boast versatile infantry and terrifying close-combat brutes.

They are a highly specialised Space Marine Chapter whose existence is known only to a privileged few, and whose deployment is the ultimate sanction against the powers of the warp.

Based on the moon of Titan, shielded from detection by vast and sorcerous wards, they have their own fortress-monastery whose defences are all but impenetrable, and whose deep catacombs contain labyrinths of dark secrets and forbidden lore.

Just as the battle-brothers of the Grey Knights are a superlative evolution of all that it means to be a Space Marine, so too does their Chapter Armoury contain some of the greatest war machines in the Imperium.

While they excel in combat against the creatures of the warp, they will fight any enemy that threatens Humanity, even those from within the Imperium itself.

Unleashing their psychic might, nothing can stand in their way. The Harlequins are an elite cadre of warrior-dancers who have escaped Slaanesh through the patronage of Cegorach, the mysterious Aeldari god of mischief.

War to them is a careful ritual, a deadly dance prosecuted in the defence of the hidden places of the webway. Playing the Harlequins is like choreographing a particularly deadly dance, as your specialist troops run rings around their sluggish enemies, devastating them up close and in melee.

A Harlequin army is a deadly cast of characters, each playing their role to perfection — and leaving your enemies in shreds.

Often outnumbered but never outgunned, Imperial Knights are miracles of the Dark Age technology. They can annihilate entire regiments of the foe in a single salvo, or else wield industrial-scale close-combat weaponry that can tear down a fortress gate or flip a battle tank with a single blow.

There are numerous patterns of Knight, each of which lend themselves to broad strategic roles, such as scouting or fire support.

The ground shakes as the Imperial Knights march into battle, the pennants and honour banners affixed to their armour flapping in the hot winds of war.

Massive plasma reactors thrum with energy, driving the pistons, servos, and gears that send the Knight suits pounding forward with frightening speed.

At the heart of each towering war engine is a Noble pilot, sitting in their Throne Mechanicum and controlling their mighty steed.

Orks are hulking creatures quite literally born to fight, a deadly alien race that loves nothing more than a good scrap. Led into battle by hulking Warbosses, Ork hordes known as Waaaghs!

To the Orks, might makes right — and few are as mighty as they. Ork armies are as diverse, punchy, and bonkers as Orks themselves!

Orks are wildly unpredictable to both you and your foe, ensuring no two games are the same and offering all sorts of hilarious moments, while for painters and collectors, the range is a playground for vivid paint jobs and crazy conversions.

Optimistic and forward-looking, they push the borders of their fledgling dominion ever forward with well-trained and superbly armed cadres made up of infantry, alien auxiliaries and super-advanced battlesuits.

They came from outside of our galaxy — a predator from some distant, forsaken place. Part of a unknowable vast gestalt consciousness known as the Hive Mind, the Tyranids are bio-adapted monstrosities who endlessly travel the stars in search of biomass, consuming entire planets in order to grow and adapt, falling upon worlds in waves until nothing remains but ash and acid-scarred rock.

They cannot be bargained with. They cannot be stopped. They are the Tyranids, and they will not cease until they have devoured the universe.

Tyranids offer you a seemingly endless horde of single-minded beasts and hulking monsters armed with claws, talons and bio-weapons.

Tyranid armies are incredibly distinctive, using alien creatures where other armies might have tanks and planes! After all, to adapt is to survive!

From Gheden, the Nihilakh dynasty defend their borders, jealously guarding their ancient secrets. Home of the alien-studying Xenarites, Stygies has a reputation for secrecy and untrustworthiness.

Once a verdant world, Tallarn was devastated during the Horus Heresy and now comprises harsh deserts. House Khomentis hunt daemonic creatures across their world — and revere them as embodiments of Chaos.

As Vigilus burned, the Black Heart kabal took whole flotillas of refugees screaming back to Commorragh. Discovering a living city crafted by Chaos, the Coven of Twelve peeled it apart to experiment on it.

A series of raids by the Coven of the Hex devastated Aeldari maiden worlds, massacring entire populations. House Griffith are named for their noble founder, who slew many of the fearsome dragons of their world.

The nobles of Raisa are only reluctantly allied to the Imperium, fiercely defending their domain. The nobles of Chrysis, the Knights of House Krast, rule over the ruins of their devastated world.

Commander Farsight long ago abandoned the teachings of the Ethereals, but still fights for the Greater Good.

The Warhammer Community webpage is the home of Warhammer on the web. Visit Website. Games Workshop has a chain of Warhammer stores around the world with friendly staff who can help with every aspect of the hobby, from painting advice to choosing your next project.

Find Your Store. In the grim darkness of the far future there is only war. Full Trailer. Like what you see?

Sign up to the Games Workshop newsletter to get more in your inbox! New to Warhammer 40,? Collect Your Armies Every collection of Citadel miniatures represents a force fighting for survival in a galaxy of war.

Assemble Your Forces Building your models is an integral part of the Warhammer 40, hobby, and one that gives hours of satisfaction.

Add Some Colour Painting your Citadel miniatures brings them to life and really makes them your own, and painted miniatures look great, whether on display or fighting across a tabletop.

War on the Tabletop Warhammer 40, is a tabletop game of dark, futuristic warfare that sees carnage erupt in a spectacular scale.

Explore the Legends Continue your adventures off the tabletop in a range of books from Black Library. Play Amazing Video Games Experience the 41st Millennium digitally with a range of games across a variety of formats and platforms.

Warhammer Animations. Experience Amazing Tales Encounter new heroes and embark on epic adventures in awesome animated series. Free Core Rules The Warhammer 40, Core Rules shows you how to move, shoot, charge and fight with your units on the battlefield.

Copy of AppPreview Image2. Recruit SpaceMarines. Recruit Necrons. Recruit Accessories. Gaming Wargear In addition to the push-fit miniatures, the Recruit Edition includes all the accessories you need to get them on the battlefield so you can learn how to play.

Recruit SoloBox. Get Started Today! Elite FullBox. Start at the Next Level! Elite Accesories. Gaming Wargear In addition to the push fit miniatures, the Elite Edition includes all the accessories you need to get them on the battlefield so you can learn how to play.

Elite SoloBox. Start Your Hobby in Style! Command FullBox. Take Command of Your Hobby! Command Accessories.

Gaming Wargear In addition to the push fit miniatures, the Command Edition includes all the accessories you need to get them on the battlefield so you can learn how to play.

Command Terrain. Bring Your Battlefield to Life! Command SoloBox. Lead Your Warriors to Victory! Factions The galaxy is filled with myriad races, all constantly at war.

Necrons From a time before Humanity existed, an ancient power stretches out through the veil of death itself, bearing cold disdain for all other forms of life in the galaxy.

Sisters of Battle There are none so full of faith and fury as the Sisters of Battle.

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